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Old Oct 24, 2005, 01:33 AM // 01:33   #1
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Default AI's super reflexes

Anyone think AI skill interrupting should be toned down? Why should AI interrupting be more efficient than players due to their super reflexes and because they're controlled by the cpu. Perhaps Anet should show down their ability to interrupt so it's more like how humans play.

OTOH, it makes them more challenging. But still...

Last edited by MaglorD; Oct 24, 2005 at 01:35 AM // 01:35..
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Old Oct 24, 2005, 01:50 AM // 01:50   #2
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The only problem I have is with hostile NPC interrupting is their ability to interrupt someone who isn't even their target with the precision that you mentioned. Humans may have fast reflexes, but there's no way they can monitor all 8 enemies at once and interrupt whoever casts...
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Old Oct 24, 2005, 02:07 AM // 02:07   #3
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I can because of my super leet hacks.

But actually, I agree. I've seen some of the henchies interrupt SO WELL. It makes me sad. I want to become Mr. Roboto so I can be leet like the henchmen.

(Can you spot the sarcasm? )

/signed in all seriousness
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Old Oct 24, 2005, 02:39 AM // 02:39   #4
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Quote:
Originally Posted by Lasareth
The only problem I have is with hostile NPC interrupting is their ability to interrupt someone who isn't even their target with the precision that you mentioned. Humans may have fast reflexes, but there's no way they can monitor all 8 enemies at once and interrupt whoever casts...
Haha had that happen to me too. It's cheating I say. They monitor all enemies and switch targets with ease and interrupt too.
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Old Oct 24, 2005, 02:56 AM // 02:56   #5
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Quote:
Originally Posted by MaglorD
Haha had that happen to me too. It's cheating I say. They monitor all enemies and switch targets with ease and interrupt too.
its NPC...what did you expect... there just too fast for you...

simple: interrupt them before they interrupt you...hehe
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Old Oct 24, 2005, 03:05 AM // 03:05   #6
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lol at the above post.... it does need to get tones down, theres a few times ive had 1/4 second cast spells interrupted which is reddiculous
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Old Oct 24, 2005, 09:08 AM // 09:08   #7
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pah! i've had fast-cast 16 and used Orison of healing.
thats (theoretically) an 1/8th of a second cast time. and he interrupted it!

I hate Rockshots.
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Old Oct 24, 2005, 11:34 AM // 11:34   #8
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they interupt are already toned down, they are computer controlled player ...

if dev what they will have 100% interupt change even for RoF.
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Old Oct 24, 2005, 02:04 PM // 14:04   #9
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I dunno if that's as annoying as the coordinated aborting tactics the computer uses. Lemme explain. You go up against multiple aborters, say 4, you try and cast 8 spells/skills in a row, all 8 get aborted one after another.

Now we all know for a fact that each of those mobs doesn't have 8 aborts. So what's happening? Each one takes a turn at aborting your spell/skill, and they cycle their aborts. Like the retarded floating eyeballs in the desert. First one aborts you, then conjure phantasms you while the next aborts your next spell. And on and on it goes into coder absurdity. :P

THAT'S what irritates me. Is that the computer can perpetually keep you aborted by perfectly cycling their frigging aborts and distracting shots and crap like that. And they don't just do it effectively, they do it PERFECTLY.

I don't mind the 4 aborters targeting 4 different casters (even if they aren't fighting that specific target) and aborting them as they can, but I DETEST at the HIGHEST LEVELS when you have nothing but henchs, and all the mobs abort JUST YOU over and over again.

Gimmie a break.

What's just as bad is how they all seem to have 16 in fast casting themselves. I love this especially as a fast casting spell aborting mesmer. As one I know there are just spells that cast too fast to be aborted by human means, unless you spam your aborts on a target hoping to hit just as they start casting it.

Who does that? Noone. You wait for the cast and then you abort it. That's how it works. Yet so many spells zoom by too quickly to be aborted by us, yet the computer does it with relative ease. Want an example? Conjure Phantasm. I can't abort that on a mob if I wait to see it casting. It's' too fast. Yet they make me abort it regularly.

Again, Gimmie a break.
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Old Oct 24, 2005, 02:09 PM // 14:09   #10
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Hell yes.

/FREAKING SIGNED.
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Old Oct 24, 2005, 02:28 PM // 14:28   #11
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On one hand, one can argue the above. Which I agree with. That the NPCs are aborting casts on targets that they themselves are not targetting at the time (let's take a wind rider shooting his purple balls at a warrior then manages to abort your RoF, stick conjure on you, then go back to pushing it's balls in the warrior's face).
Even worse, as Krazax described, they chain abort you perfectly. Again, whether you're their target a half second before that chain started doesn't matter. They work together perfectly to keep you locked down while still managing to fire upon different targets.


Now on the other hand, one will say they need this since the AI doesn't have the tactical advantages us human players have (well... SOME of us human players). That these small quirks are some of the only advantages they have or we'd be far too powerful.
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Old Oct 24, 2005, 02:29 PM // 14:29   #12
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/ signed

but just take a concentration signet (ele) or mantra of concentration (Me). See how funny it is to see all their interrupts fail and to cast your météor shower which will crush these retards who won't move as fast as they cast ^^ ... In fact they won't move at all.
AI is strange
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Old Oct 24, 2005, 02:56 PM // 14:56   #13
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You already crush them. They're AI. Why waste inventory space to pamper to their needs when their cheating could just be stopped?
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Old Oct 24, 2005, 07:53 PM // 19:53   #14
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Who would want such a thing... i mean, sure it's annoying as hell, but making an easy game even easier? Are you insane, or is it drugs?

If they happened to figure out a way to do this, they'd still have to figure out how to get them to move together out of aoe's, pull humans,call and follow targets (unless it's protected, in which switch to another monk/weak armor character), ect... It's not going to happen.

Basic common sense says, you can beat the crap out of the ai, who cares if they have ultra interruption abilities... Their other abilities suck ass. Even the ability to interrupt anyone anytime doesn't make up for their flaws.
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Old Oct 24, 2005, 07:59 PM // 19:59   #15
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I agree with perishiko. leave ai the way they are. i dont want the game made too easy
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Old Oct 24, 2005, 08:09 PM // 20:09   #16
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Having played my characters prior to the buff, I didn't realize what a nuisance the Forgotten Bows in the desert had become with Concussion Shot's attack speed being changed to interrupt speed.

Have you ever been consistently dazed out there? It is a royal pain. They Concussion Shot you with 100% accuracy, and it recharges in 10 seconds, if they manage to daze your condition remover, they can easily daze 3-5 people at a time in your party with 2 bows in the opposing team.

It's nice that they have such skill and timing, it makes them perform better. But I hate this as much as I hate when they overload the enchantment removal in some areas of the game; By stacking so many of the same type of monster around, they can literal shutdown or debilitate a certain aspect of the game in its entirety

Facing 6 devourers with distracting shot, I've had EVERY skill attempt I'd made interrupted. I had to run out of the battle, recover, and position myself such that only 2 had access to me with Distracting Shot. And of course, they got 2 of my spells easily.

Edit; And yes, I know what anti-interrupts are.
However, Glyph of Concentration is easy to interrupt, and so much fun when it happens, Mantra of Concentration recharges too slowly while both it and Mantra of Resolve require you to have mesmer secondary and purchase it.

Another thing that comes to mind of annoying overkill is knockdown spammers like monsters with Giant Stomp, particularly because knockdown interrupts go through anti-interrupt skills, and the only anti-knockdowns are from the warrior profession. At least it takes 2 seconds to cast, and harms+knocks down their allies as well.

Last edited by Mercury Angel; Oct 24, 2005 at 08:14 PM // 20:14..
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Old Oct 24, 2005, 08:19 PM // 20:19   #17
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Yes it's a pain, but using the logic of slowing their interrupts to humanlike reaction time you would also have to argue for enemies not casting through backfire/diversion/mark of subversion/soul leech etc and not attacking through empathy/spiteful/price of failure etc.

I like my enemies how they are: stupid but with godlike reflexes
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Old Oct 24, 2005, 08:22 PM // 20:22   #18
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Huh... last time I went fighting interrupting monsters they missed with a reasonable number of interrupts, especially if you start casting when they're casting something else. I didn't find anything wrong with that.

I also agree with the people who say the AI has enough problems and is already too easy to kill - let's not remove one of the few things they're actually good at.
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Old Oct 24, 2005, 09:05 PM // 21:05   #19
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/notsigned

This isn't Marioland.
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Old Oct 24, 2005, 09:22 PM // 21:22   #20
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/SIGNED

im sick of scorpions interupting me spells that taker liek 1 second to cast this is absurd
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